Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
The 3D match engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
With improved graphics, a much more intuitive menu system and easier controls to give you even more control.
My Club Mode allows you to create your own club from scratch. You choose the club name and kit colours and you assemble your squad. Recreate a classic team or build a squad of family and friends and then enter them into any league or international competition to compete against today’s real teams and players. It’s the ultimate football fantasy experience.
A more realistic transfer system with more intelligent bids and squad management from AI managers meaning the FMH transfer market reflects the real-world.
Use the new player progression tracking system to monitor the progress of your players’ attributes over time. These pages chart the improvement or decline of your players’ skills and are the perfect visual aid for making those tough decisions on whether players have a future at the club.
With questions from reporters about your club’s successes, failures and the future. Can you keep the media happy without upsetting the board, fans and squad?
Improved post-match analysis gives you better feedback on your team's tactical strengths and weaknesses.
More detailed historic records of previous seasons allow you to look back fondly on past successes.
Cloud Save functionality means you can now continue your career on any Apple (iOS) device via the Apple Cloud. This means that no matter where you are and which device you have to hand you’ll be able to load up FMH14 to play that next big match. (iOS Only)
For the first time on Android (this feature is already playable on iOS) you can now choose multiple nations when starting a new game, so your career is no longer limited to one country... you can start managing an English club, but move abroad to manage in another country if you fancy a different challenge or a change in culture.
This feature is not available on all devices. Dependant on device capability.
Designed specifically for faster career progression with the main focus on the key areas of football management such as; tactics, transfers and managing your team on matchdays. Areas such as media handling, training and finance are much more streamline and designed not to slow down progression to those all-important match days
Cross-save compatibility with PC, Mac & Linux (FMC Mode) means that FM fans can carry on a single continuous career, whether they’re at home using their computer or out and about with their PS Vita (or vice versa).
The game features an almost identical feature set to FMC Mode on PC, Mac & Linux with some exciting new additions for 2014.
FMC will also be the first ever handheld game to feature the acclaimed 3D Match Engine, adding an extra layer of realism and immersion that’s been unavailable in previous Football Manager games for handheld devices.